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dc.contributor.authorUgaz, Max
dc.contributor.authorBernuy Alva, Augusto Ernesto
dc.date.accessioned2024-09-27T16:05:29Z
dc.date.available2024-09-27T16:05:29Z
dc.date.issued2015
dc.identifier.urihttps://hdl.handle.net/20.500.12727/14996
dc.description.abstractThe predecessors of virtual worlds are the multiplayer online role playing games; they appeared in the mid-nineties and have been studied since then. Virtual worlds are part of the shared spaces technologies and are applied to strengthen the weaknesses of teamwork, allowing identifying a direct relationship with the intellectual capital. Theoretical models have attributes that differentiate them from other digital media and allow getting more effective team collaboration. A feature of virtual worlds that allows such collaboration is that unlike 3D games, virtual world's user actions lie on their interests, which vary from meeting people to manage business. Based on the information about virtual worlds, intellectual capital, collaborative knowledge management, intelligent agents, and MPLM3D platform, this work proposes a model through which to demonstrate how the interaction with intelligent agents allow to achieve an effective collaborative learning into a controlled distributed computer environment using the platform Second Life. © 2016, IGI Global. All rights reserved.es_PE
dc.description.sponsorshipPerú. Consejo Nacional de Ciencia y Tecnología (Concytec). Fondo Nacional de Desarrollo Científico, Tecnológico y de Innovación Tecnológica (Fondecyt). Proyecto de investigación: Creación de un centro de excelencia virtual en 3d para la creación de mypes globales de personas con discapacidad basado en un enfoque de interculturalidad global para promover el uso de sus derechos fundamentales y la mejora de calidad de vida . Número de contrato: CONT-000075-2014-FONDECYTes_PE
dc.formatapplication/pdfes_PE
dc.format.extentpp. 807-829es_PE
dc.language.isospaes_PE
dc.publisherIGI Globales_PE
dc.relation.ispartofurn:isbn:978-146668615-1es_PE
dc.relation.ispartofseriesSocial Media and Networking: Concepts, Methodologies, Tools, and Applications;Volume 2-4
dc.rightsinfo:eu-repo/semantics/restrictedAccesses_PE
dc.rights.uriIGI Global. All rights reservedes_PE
dc.sourceRepositorio Académico USMPes_PE
dc.sourceUniversidad San Martín de Porres - USMPes_PE
dc.subjectAprendizaje virtuales_PE
dc.subjectAprendizaje colaborativoes_PE
dc.subjectTecnología educativaes_PE
dc.titleModel for effective collaborative learning in virtual worlds with intelligent agentses_PE
dc.typeinfo:eu-repo/semantics/bookPartes_PE
dc.publisher.countryUSes_PE
dc.subject.ocdehttps://purl.org/pe-repo/ocde/ford#2.02.04es_PE
dc.type.versioninfo:eu-repo/semantics/publishedVersiones_PE
dc.date.embargoEnd2015


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